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Flash developers on Adobe's premium features and the future of browser-based games

Flash developers on Adobe's premium features and the future of browser-based games

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Gamasutra spoke to the people behind various popular indie titles to get some thoughts on what Adobe's new premium features may mean for the future of Flash development.

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canabalt
canabalt

Adobe recently announced plans to introduce premium features to its Flash platform — developers will gain access to faster hardware-accelerated performance and better mouse support, but Adobe will take 9 percent of revenue beyond the first $50,000 made. What will this mean for the legions of Flash developers out there who've made their name with simple 2D games? Gamasutra spoke to the people behind various popular indie titles to get some thoughts on the future of the platform.

Daniel Cook of Triple Town thinks it's inevitable that the premium features will become more necessary over time, and expresses concerns over having to pay yet another middleman. Adam Saltsman, creator of Canabalt, is also worried about the precedent set by Adobe's move, saying of his Flixel Actionscript library that "I definitely feel like I have a kind of timeline now; cut dependency on Flash within three years, or else."

For its part, Adobe says that it doesn't expect all developers to require premium features, and QWOP creator Bennett Foddy considers them to be almost like a separate 3D platform that provides another option for developers. However, he has doubts over whether many people will even be playing browser-based games at all in years to come, and expects mobile app stores to continue their rise.