SimCity's first DLC launches today for $10

Are SimCity fans ready to start spending money? EA certainly hopes so, as the company has released the first paid expansion pack for the game.

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Are SimCity fans ready to start spending money? EA certainly hopes so, as the company has released the first paid expansion pack for the game.

As expected, the "Amusement Park" expansion allows players to build their own theme parks. Included in the add-on are nine rides, three entry gates, and five concession stands. "Players will have to master the art of fun as they find the right way to bring in tourists Sims, make them happy and keep them in their cities longer," the announcement notes.

Maxis recommends trying the new Edgewater Bay map introduced in update 4.0 last week with the new DLC. The expansion also adds five new missions to play through and "will offer new gameplay for those players who want to master the Tourism city specialization."

So how much will this content cost? A whopping $10 on Origin. It'll be interesting to see how many fans are willing to open up their wallets after being burned by the game's rocky launch.

Andrew Yoon was previously a games journalist creating content at Shacknews.

From The Chatty
  • reply
    May 28, 2013 12:00 PM

    Andrew Yoon posted a new article, SimCity's first DLC launches today for $10.

    Are SimCity fans ready to start spending money? EA certainly hopes so, as the company has released the first paid expansion pack for the game.

    • reply
      May 28, 2013 12:04 PM

      At least someone's having fun.

    • reply
      May 28, 2013 12:04 PM

      is this the one that fixes the game ha ha

    • reply
      May 28, 2013 12:05 PM

      i'd buy the full game for $10... maybe.

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      May 28, 2013 12:10 PM

      There are so many reasons not to buy this, I'm not even going to list any.

    • reply
      May 28, 2013 12:17 PM

      HAHAHAHAHAHAHA! (steps away from post to breathe) HAHAHAHAHAHAHAH!!

    • reply
      May 28, 2013 12:18 PM

      [deleted]

    • reply
      May 28, 2013 12:19 PM

      wait, is this game even confirmed to be fully working yet?

    • reply
      May 28, 2013 12:19 PM

      Kind of useless when the plot sizes are barely big enough to handle the essential stuff needed for each city.

    • reply
      May 28, 2013 12:20 PM

      Still nope Ea.

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      May 28, 2013 12:24 PM

      Included in the add-on are nine rides, three entry gates, and five concession stands.

      I feel obligated to inform everyone that you can get Rollercoaster Tycoon on GoG for $4 less than this DLC.

    • reply
      May 28, 2013 12:27 PM

      I learned my lesson by pre ordering that POS. I WANT MY MONEY BACK!!!

    • reply
      May 28, 2013 12:30 PM

      lol.. who would buy this?!! The game is still sooo horribly broken!

    • reply
      May 28, 2013 12:31 PM

      These people got some real brass ones I'll tell you that

    • reply
      May 28, 2013 12:32 PM

      I'm buying it. Just because I love amusement parks.

    • reply
      May 28, 2013 1:07 PM

      So now i have to create a theme park city, cuz thats all you would be able to fit in the plot.

      • reply
        May 28, 2013 4:02 PM

        The plot size would be more than perfect for a new RCT game. This is just ridiculous.

    • reply
      May 28, 2013 1:25 PM

      I've been pretty understanding and I guess apologetic about SC since its release. 10 bucks for some static buildings? WTF.

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      May 28, 2013 2:09 PM

      As if trees that honk weren't amusing enough.

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      May 28, 2013 2:10 PM

      i logged into my city and there were no firetrucks(have two firestation hqs or the big ones with the maximum number of trucks available). fucking wank game!!!

    • reply
      May 28, 2013 2:23 PM

      Definitely my most regretted purchase ever.

      • reply
        May 28, 2013 2:24 PM

        EVER?

        • reply
          May 28, 2013 2:53 PM

          worse than daikatana

          • reply
            May 28, 2013 3:00 PM

            They didn't remove features after release.

          • reply
            May 28, 2013 4:25 PM

            worse than...SPORE?

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              May 29, 2013 6:46 AM

              Oh man, the original video I saw about Spore, where Will Wright was talking about how it was going to be all procedurally generated and shit got me super excited. Then the game comes out and it's a load of bs. :(

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              May 29, 2013 7:49 AM

              Yes, worse than SPORE. The only problem I had with SPORE is that I only played through it once and never felt the need to continue. With Sim City, I can't even find the urge to update the game since the latest patch. This is definitely my most regretted purchase ever.

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        May 29, 2013 9:02 AM

        This is pretty much my experience as well, the gameplay looked fun on the early streams so I decided to buy it :(

    • reply
      May 28, 2013 2:26 PM

      " "Players will have to master the art of fun as they find the right way to bring in tourists Sims, make them happy and keep them in their cities longer," the announcement notes.

      Maxis recommends trying the new Edgewater Bay map introduced in update 4.0 last week with the new DLC."


      The fact that there is a "right" way to build this thing and that they suggest you use it on a certain map reiterates in my mind that this is not an actual SimCity game.

      • reply
        May 28, 2013 2:26 PM

        --and the fact that there are "certain maps"

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      May 28, 2013 2:50 PM

      Don't they need to unbreak the game first, before they start selling more broken stuff?

    • ArB legacy 10 years legacy 20 years
      reply
      May 28, 2013 4:25 PM

      The game does work better than it did before, but the plot size is way too damn small. I don't enjoy demolishing functional parts of my city so that I can fit in newly unlocked buildings. By the time I have approval for tourist attractions and universities I've pretty much run out of room.

      The thing I understand the least is how can there be demand for residential, commercial and industrial? Shouldn't they cancel each other out?


    • reply
      May 28, 2013 4:27 PM

      Has the problem been Maxis, or EA? If Maxis were say owned by Valve, would we have seen a much better product? How much is EA to be blamed for crap vs. horrible design decisions?

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        May 28, 2013 4:29 PM

        Pretty sure at this point Maxis basically is EA, not sure it's worth trying to disentangle the two

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          May 28, 2013 5:28 PM

          Yea, they were assimilated into the Borg a long time ago. There is no more Maxis, it's just EA.

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